Digitalizing information process and its approach to the society have developed that knowledgement receivers are overinformated during last decades. These users have been submitted to the constant information excess what have developed some new behaviors. New technics of spreading and comunication are adapting themselves to these new behaviors. This new behavior main feature is the attention decreased level of users to other classical communication ways. In last years, gamification has been postulated as one of the disciplines that can reduce this problem. Users of gamification technics become active elements in the communication process, which is a main feature of 2.0 communication, and makes knowledge absorption more efficient. In this context, we propose a new option to check the possibilities of gamification in the field of historical disclosure, and, more specifically, the influence of information and communications technology in the military during the Spanish Civil War. This paper has developed a board wargame set in the Spanish Civil War, combining several gamificación techniques to offer an experience that includes several of the disciplines involved in the conflict: history, politics, strategy, military tactics, economy and telecommunications. Thus, the user is an active element in decision-making on the development of the conflict, which, although finished evolving in a different reality way, can serve so that the user is able to assimilate the history of the Spanish Civil War knowing all factors that can be seen in the game.